Metropolis

Interactive Installation, 2024


A futuristic installation where the audience can interact with a model of a city, in this case, New York. The main feature of this project is to transport the user into a digital future where holographic objects can be manipulated.

The project consists of two Max MSP patchers: one responsible for the creation and manipulation of the sound, and the other responsible for communication with Processing and the creation and manipulation of the visual aspects. Processing is connected to a frontal Kinect and sends the X and Y position values of both the user's hands to the visual patcher. The patcher that produces the visuals contains a sequence of nodes that receive the values sent by Processing through OSC and sends the necessary ones (the Y values of the hands) to the network responsible for manipulating the object in the model and sends others (the X values of the hands) to the patcher responsible for the sound. These values are adjusted to better meet the needs of each function.

This project was developed by João Lopes, André Rocha and António Duarte at ESMAD, P. Porto.

Software used: Max MSP and Processing